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Or, build apps, lots of them, keep them alive, find distribution channels to push them through (platforms), improve the winners, sideline the losers, find a niche, build apps for the niche, keep slugging away at it, build up a portfolio of complementary things.. and then build a business out of it.

I mean, its very very hard to get it right the first time and hit one out of the park, so you have to try a million tiny things to find some things that stick. The trick is knowing when you're on to something and when you need to double-down. If you can't do that yourself, get outside people involved when you think you have something. If everyone walks away disinterested, you may not have anything yet... keep going.



"Or, build apps, lots of them, keep them alive, find distribution channels to push them through (platforms), improve the winners, sideline the losers, find a niche, build apps for the niche, keep slugging away at it, build up a portfolio of complementary things.."

Isn't that a business? :)


When the first deposit from a paying customer hits your bank account, or the first serious investor opens their wallet to validate you, or you convince some innocent wide-eyed soul to quit their job and join you, then you can call it a business. Before that, I'd just call it an expensive hobby.


Yikes. I have several expensive hobbies on the go right now.


App Engine and Heroku have recently taken a couple of my projects infrastructure costs down to nil... so it is getting less expensive. However, the opportunity costs are still eating me alive. :)


That will always be the case. Just know that the opportunity costs of not doing it will be a little bit higher.




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